This is a list of level editors for video games. Level editors allow for the customization and modification of levels within games.
Tony and I have a new book coming out in June: Visual Models for Software Requirements!Here is a sneak peek at what to expect. We start with an introduction to visualization in software requirements to explain what we mean by “models,” what the requirements modeling language (RML®) is, and why models are so important. Turn on preview features. You'll have access to upcoming features that you can provide feedback on to help improve the overall experience before features are generally available. Turn on the preview experience setting to be among the first to try upcoming features. In the navigation pane, select Settings Advanced features Preview features. A level editor is a software tool designed to edit or create levels for a video game. This special software may be created by the developers of the game or third-party programmers may develop them individually. Founded in a basement in 1979, Epic develops software to help people get well, help people stay well, and help future generations be healthier.
Official or single games[edit]
Editor | Game(s) | Notes | Ref |
---|---|---|---|
3D Construction Kit | |||
3D Construction Kit II | |||
AA Toolset | Axis & Allies | ||
Adventure Construction Set | |||
Anvil | Marathon 2: Durandal Marathon Infinity | Physics model editor | |
Arcade Game Construction Kit | |||
Armadillo | Motocross Madness Motocross Madness 2 | ||
Aurora toolset | Neverwinter Nights Neverwinter Nights: Hordes of the Underdark Neverwinter Nights: Shadows of Undrentide The Witcher | For the Aurora Engine | |
Bard's Tale Construction Set, The | The Bard's Quest The Bard's Lore: The Warrior and The Dragon Nutilan | ||
BF2 Editor | Battlefield 2 | ||
BFBuilder | Star Wars: Battlefront | ||
Boulder Dash Construction Kit | Boulder Dash | ||
Build | Duke Nukem 3D Shadow Warrior Blood | For the Build engine | |
Catrap | Catrap | Game Boy video game with built in level editor | |
ChromEd | Chrome Call of Juarez | For the Chrome Engine | |
CoD2Radiant | Call of Duty 2 | ||
CoD4Radiant | Call of Duty 4 | ||
CoDRadiant | Call of Duty | ||
CoinKiller | New Super Mario Bros. 2 | ||
Construction mode | Mega Man Powered Up | ||
Command & Conquer: World Builder | Command & Conquer: Generals | ||
Command & Conquer: Generals – Zero Hour | Command & Conquer: Generals - Zero Hour | ||
Commando Level Editor | Command & Conquer: Renegade | ||
Creation Kit | The Elder Scrolls V: Skyrim | Based on the previous The Elder Scrolls Construction Set | |
D3Radiant | Doom 3 | ||
Deus Ex SDK | Deus Ex | UnrealEd | |
DFBHDMED | Delta Force: Black Hawk Down | ||
DFXMED | Delta Force Xtreme | ||
DinkEdit | Dink Smallwood | ||
Doom Builder | Doom Doom II source ports such as ZDoom | Includes an ACS scripting editor | |
Dragon Age Toolset | Dragon Age Origins | [1] | |
DromEd | Thief: The Dark Project Thief 2: The Metal Age | For the Dark Engine | |
Dynamite Jack editor | Dynamite Jack | [2] | |
Elder Scrolls Construction Set, The | The Elder Scrolls III: Morrowind Oblivion | ||
Electron toolset | Neverwinter Nights 2 | ||
Final Alert | Command & Conquer Red Alert 2 | ||
Forge | Marathon 2: Durandal Marathon Infinity | ||
Fortnite: Creative | Fortnite | ||
Foundry, The | Star Trek Online Neverwinter | ||
FRED and FRED2 (later FRED2Open) | Descent: FreeSpace – The Great War FreeSpace 2 | ||
G.E.C.K. | Fallout 3 Fallout: New Vegas | ||
Gem Editor | Call to Arms (video game) | Has two parts Map editor and Mission editor | |
GenEd | Ground Control | ||
GMEdit | Get Medieval | ||
Graphics Adventure Game Builder | Graphics Adventure Game Builder | DOS game rpg maker | [3] |
HereticEd | Heretic II | ||
IGOR | Tom Clancy's Ghost Recon | ||
irrEdit | For the Irrlicht Engine | ||
Jazz Creation Station | Jazz Jackrabbit 2 Jazz Jackrabbit 2: The Secret Files | ||
JED | Jedi Knight: Dark Forces II | ||
Kaite Tsukutte Asoberu: Dezaemon | Kaite Tsukutte Asoberu: Dezaemon | Super Famicom only | [4] |
Lithtech WorldEdit | Blood 2 No One Lives Forever F.E.A.R. | For the Lithtech engine | |
Ludicrous Development Kit | Rise of the Triad | ||
Lunar Magic | Super Mario World | ||
Maxed | Max Payne | ||
Maxed2 | Max Payne 2 | ||
Miyamoto Level Editor | New Super Mario Bros. U | [5] | |
MohRadiant | Medal of Honor: Allied Assault | ||
Ned | N | ||
NILE | Joint Operations: Typhoon Rising | ||
NSMBe | New Super Mario Bros. | [6] | |
PAIN Editor | Painkiller | For the PAIN Engine | |
Perpetual Testing Initiative | Portal 2 | ||
Pinball Construction Set | |||
Portal 2 Authoring Tools | Portal 2 | ||
PrismEd | Duke Nukem: Manhattan Project | For Prism3D | |
Q3Radiant | Quake 3 | ||
Q4Radiant | Quake 4 | ||
QE4 | Quake II | ||
QERadiant | For the id Tech 3 | ||
QuakeEd | Quake | For NeXTSTEP | |
Racing Destruction Set | |||
Rayman Designer | Rayman Gold | ||
RED Editor | Red Faction | ||
Reggie! Level Editor | New Super Mario Bros. Wii | [7] | |
Riot Engine Editor | Drakan: Order of the Flame | For the Riot engine | |
Ryzom Ring Editor | The Saga of Ryzom | ||
Sandbox | Far Cry | ||
Sandbox 2 | Crysis | ||
ScenMaker | Airborne Assault: Red Devils Over Arnhem | Scenario editor | |
SEED | The Settlers: Rise of an Empire | ||
Serious Editor | Serious Sam | For the Serious Engine | |
Serious Editor 2 | Serious Sam II | For the Serious Engine 2 | |
Shoot-'Em-Up Construction Kit | Monster Truck Rally Wielder Of Atoms Mulroney Blast Smurf Hunt Ciuffy Amadeus Revenge | ||
Siege Editor | Dungeon Siege | ||
Siege Editor 2 | Dungeon Siege 2 Dungeon Siege: Legends of Aranna | ||
Soldat Map Maker | Soldat | ||
Star Trek: Starship Creator | Ship creator | ||
Star Trek: Starship Creator Warp II | Ship creator | ||
StarEdit | StarCraft | ||
Super Mario Maker | Super Mario Maker | ||
Super Mario Maker 2 | Super Mario Maker 2 | ||
SuperTux Editor | SuperTux | ||
Thunder Force Construction | Thunder Force | ||
Tomb Raider Level Editor | Tomb Raider: The Last Revelation | ||
Total War Editor (TEd) | Total War: Shogun 2 | ||
Track Path Editor | Gran Turismo 6 | ||
UnrealEd | Unreal series, Deus Ex | ||
UnrealEd 2 | Thief: Deadly Shadows | ||
V-Rally | Test Drive | ||
Valve Hammer Editor | Half-Life 2 Left 4 Dead 2 Portal and other Valve games | For the Source Engine | |
Vulcan | Marathon | Rewritten and became Forge | |
War Engine, The | |||
War Game Construction Kit | Released by ASCII on FM-78 in 1983 | ||
Warcraft II Map Editor | Warcraft II | ||
Warcraft III World Editor | Warcraft III: Reign of Chaos Warcraft III: Frozen Throne | ||
Warcraft Map Editor | Warcraft | ||
WarioWare D.I.Y. | |||
Warlords II Scenario Builder | Warlords II Warlords II Deluxe | ||
Warlords III Scenario Builder | Warlords III: Reign of Heroes Warlords III: Darklords Rising | ||
World Builder | Command & Conquer: Generals Command & Conquer: Generals – Zero Hour Battle for Middle-Earth Battle for Middle-Earth 2 Command & Conquer 3: Tiberium Wars Command & Conquer 3: Kane's Wrath | For the SAGE engine | |
WorldBuilder | Civilization IV | ||
Worldcraft | Half-Life | ||
X-Ray Level Editor | S.T.A.L.K.E.R.: Shadow of Chernobyl | For the X-Ray Engine | |
XEd | Ground Control II: Operation Exodus | ||
Stormregion editor | Codename: Panzers Rush for Berlin | Used for Gepard engine powered games | |
Noggit | World of Warcraft: Wrath of the Lich King | Community made tool to modify Blizzard Entertainment's World of Warcraft: Wrath of the Lich King client. |
Generic[edit]
- Artifex Terra 3D,[8]freeware 3D terrain, outdoor scene and world editor based on the Ogre3D engine, output in generic formats. Open source scene loader.
- Camoto Studio, an open-sourceWindows/Linux level, graphics and music editor for a number of early-1990s DOS games[9]
- Gamestudio a commercial level editor for the gamestudio engine
- Goji Editor Game / app editor and IDE, level / UI layout, code editing and debugging
- Grome by Quad Software
- GtkRadiant by id Software, Loki Software, Infinity Ward, and Treyarch
- Future Pinball - A pinball editor.
- QuArK, Quake Army Knife editor, for a variety of engines (such as Quake III Arena, Half-Life, Source engine games, Torque, etc.)
- Quiver (level editor),[10] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill,[11] who is also the developer and administrator of GameRanger
- SabreCSG an open-sourceCSG level editor for the Unity game engine
- Tile Studio general purpose sprite/level editor for game programmers
- ToeTag,[12] a level editor for the original Quake engine, natively developed on and for the AppleOS X operating system
- Stencyl includes a Scene Designer module which is used to place tiles, actors, and assign behaviors and settings.
- SALTR,[13] web-based, real-time level editor for 2D games that supports tiled, matching, bubble-shooter and 2D canvas based games (runners, arcade, etc.).
- Tiled, an open-source tiled map editor.
- WoWEdit, Blizzard Entertainment's tool for making World of Warcraft. (unreleased)
References[edit]
- ^Dragon Age Toolset
- ^Dynamite Jack editor
- ^The Internet Archive - DCGAMES - Graphics Adventure Game Builder v1.30
- ^LaunchBox Games Database - Kaite Tsukutte Asoberu: Dezaemon
- ^Miyamoto! Level Editor
- ^NSMBe
- ^Reggie! Level Editor
- ^Artifex Terra 3D's homepage
- ^Camoto Studio
- ^Quiver homepage, archived from the original on 2007-07-13
- ^Kevill, Scott (March 17, 1999). 'Scott Kevill - Creator of QuakeFinder, Quiver, and soon Quiver II' (Interview). Interviewed by Trevor Covert. Archived from the original on February 3, 2014. Retrieved January 19, 2014.
- ^ToeTag project and source code on GitHub
- ^SALTR
Tony and I have a new book coming out in June: Visual Models for Software Requirements! Here is a sneak peek at what to expect. We start with an introduction to visualization in software requirements to explain what we mean by “models,” what the requirements modeling language (RML®) is, and why models are so important. We explain a categorization we apply to models called Objectives, People, Systems, Data (OPSD). There are also a couple of chapters that tie the models together, including explaining a Requirements Architecture and how the models are used together on different types of projects.
Beyond the introduction and the chapters that tie the models together, all of the remaining chapters are about one model each. Each chapter has a consistent format where we explain the model in context of real world cases, give you a template and an example from a real project, tell you how to create the model and how to use the model, and give you an exercise from a mock project to practice. The models we are planning to cover are:
Objectives Models
- Business Objectives
- Objective Chains
- KPIs
- Requirements Mapping Models
- Feature Trees
People Models
- Org Charts
- Use Cases
- Roles and Permissions Matrices
- Process Flows
Systems Models
- Ecosystem Maps
- System Flows
- System Interface Tables
- Decision Tables
- Decision Trees
- UI Flows
- Display Action Response Models
Data Models
- Business Data Diagrams
- Data Flow Diagrams
- Data Dictionaries
- State Tables
- State Diagrams
- Report Tables
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If you’re interested in ordering the book, Amazon is taking advance orders now. If you’d like to review the book for your IIBA chapter or similar professional groups or publications, please leave a comment and we’ll connect with you ASAP.
About Joy Beatty
Joy Beatty is a Vice President at Seilevel. Joy implements new methodologies and best practices that improve requirements elicitation and modeling. She advises Fortune 500 companies as they build business analysis centers of excellence. Joy has provided training to thousands of business analysts and is CBAP® and PMI-PBA® certified.
Preview Of Level Editoremv Software Download
Joy is actively involved as a leader in the requirements community. She was part of the core team that developed the most recent version of the International Institute of Business Analysis (IIBA) Business Analysis Body of Knowledge (BABOK), as well as Project Management Institute’s (PMI) Business Analysis for Practitioners: A Practice Guide. Additionally, she writes about requirements methodologies in journals, white papers, and blog posts. Joy graduated from Purdue University with Bachelors of Science degrees in both Computer Science and Mathematics. She co-authored Visual Models for Software Requirements, with Seilevel CEO Anthony Chen, and Software Requirements, 3rd Edition with famed Karl Wiegers.